#include "Material.h"
#include "../Utility/Renderer/TextureManager.h"

Material::Material() : diffuseMap(0), normalMap(0), specularMap(0)
{

}

Material::~Material()
{
}

void Material::LoadDiffuseMap(string _filePath)
{
	TextureManager::LoadTexture(_filePath, diffuseMap);
}

void Material::LoadNormalMap(string _filePath)
{
	TextureManager::LoadTexture(_filePath, normalMap);
}

void Material::LoadSpecularMap(string _filePath)
{
	TextureManager::LoadTexture(_filePath, specularMap);
}